Congratulate me! I can finally get a stamp on a wall!
Keeping myself out of the wall… or the floor… or the ceiling… that’s a bit trickier.
Welcome to the Veveverse!
Where the learning curve is nowhere near as bad as those first curves you made while trying to scale the half pipe!
Worse than that, I keep seeing people make all sorts of extraordinary things when I’m just getting started, never worked with the engine before, and don’t even have the same tools as the beta testers. I have spent hours in Sims, Minecraft, and MMO housing systems like Star Wars Galaxies and Everquest 2, so there’s that. Given that I have limited time and other resources, I decided to play it safe with prebuilds since it’s what I’m used to the most.
Getting in was a bit of a challenge. Log in, Validate, log out. There’s no Veve account login! Panic! Restart. Validate. Nope. Panic and complain! Restart again. Validate. Log in. Validate again. Am I actually in? Open the menu: no collectibles. Log out. Validate. Restart. Log in. I got collectibles to show up… but no comics. Log out. Log in.
Does everyone else have an email filled up with two pages of Veve validation codes? I’m surprised the spam filter didn’t trigger and start sending them there considering how often I had to convince VeVe that I’m me. Yes, I’m me! Trust me, nobody else would want to be me but me… and then I have my doubts.
A lot of the collectibles I want to build with aren’t in my content list yet. I also don’t want to build any big projects on my laundry list until I have all of the tools that Veve is currently holding back on giving us.
Fortunately, my comics list seemed to be complete, and the convention hall offered a very nice area to display comics or posters. The only problem is… the comics were all backwards! I am very much used to items facing the avatar in every sandbox I’ve been in. It’s a shame that the glass wall hadn’t been on the opposite side so that they were at least facing the right way. On the bright side of things, by the time I got to the end of the hall, I had rotating and scaling comics down by the end of the first day.
Look, everybody! I got all my uncommon spiderman grails on the wall!
Meanwhile… on other feeds…
People are building spaceports, cathedrals, neon cribs, and breaking down walls of the prebuilds, which I haven’t got a clue how to do.
I know there’s a big list of stuff I didn’t put in attached to a wheel in the middle of the floor that must have something to do with the prefab, but it’s not all labeled and I don’t know what goes to what. Sometimes, I can’t even keep track of things I put in myself. I’m not even going to get into how many lights I’ve lost in walls, how many times the floor decided it was an elevator, or how many times I’ve come back to find all of the colors I set were nowhere where I left them.
Having people visit is a bit of a problem with the live mic issue, because you hear what everyone else is listening to while they’re in the Veveverse, which is a little bit creepy, to be honest, and makes me want to only go into a space when I know it’s empty.
Even if the mics weren’t buggy right now, I have no way to mark myself as “AFK” or offscreen if I just have the VVV on another screen when I’m doing something else.
Even so, I’m sure these things will get worked out.
It hasn’t even been a week yet… do you believe it hasn’t even been a week yet?
So what if it’s clunky!? Sandboxes are by definition a work in progress!
To be perfectly honest, after participating in several different game launches on the first day, I was quite impressed that it didn’t crash with a two hour downtime. Overall, I think it performed fairly well, and the learning curve wasn’t as bad as I feared it was going to be.
So, let’s keep building! Feel free to drop by!
Just don’t be surprised if I’m stuck in the floor when you visit.